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3 games only ?
International Team only published 2 Role Playing Games and one extension: VII Legio, its extension Tablin and Magikon. Curiously, the serial number are R307, R308 et R351. Initially, the 307 was probably a distorted 301.
These games had little success. 3 extensions were initially planed for VII Legio but only one was published.
Magikon was only available in Italian / French. There was 2 releases of VII Legio / Tablin: one in French / English (with green text on the box) and one in Italian / German (with yellow text on the box).
The are real Role Playing Games but the rules, the players progress and the game master responsibilities are simplified. These rules seems to be written to be computer programmed. In 1983, I programmed VII Legio on a basic calculator Casio FX 702P with 2 software: one to create the universe and one to manage the players exploration.
Each player has the same kind of character: "an officer with its team" in VII Legio and a Magician Knight in Magikon. So the team work is not so much necessary as it is in Dungeons and Dragons: there are mainly individual quests in Magikon and in VII Legio, the space is large and the encounters between players unusual.
VII Legio is probably the most beautiful Role Playing Game ever published in the world. The encounter guide is an art book of 56 pages, printed on a luxury metal grey paper. After years, my game has kept a smell specific to the ink used. A good part of this game is due to the Illustrator Silvio Cadelo. The box includes the encounter guide, 2 rulebooks (including 1 for the game master only), 2 game master screens, a set of spaceship sheets, a set of empty space maps.
The background is the following: The players are officers commanding a spaceship and exploring space. The goal is to discover planets and come back with experience points to get a bigger spaceship and make progress in the hierarchy until the supreme level of Fabius (Legio Chief Commander). At the beginning of the game, the player chose a personality between aggressive and diplomatic. The game master is called "Space Computer". he arbitrates and animates the game but he has only few initiative possibilities because everything is calculated with dice throws.
The game was presented in Jeux et Stratégie n°15 (June July 1982)
VII Legio on Wikipedia Italy
VII Legio on Boardgamegeek
The user review of VII Legio by "The Goblin" on Boardgamegeek
Legio VII on Tric Trac
VII Legio / Tablin in the Spaceship board game list of Thomas Granvold
VII legio in la Tana dei Goblin
The rules of VII Legio in Italian
Tablin is an extension of VII Legio but the game mechanisms are different in several aspects. The game includes a luxurious book of 41 pages, with beautiful illustrations of Silvio Cadelo; a specific game master screen, and specific spaceship sheets.
The Tablins are from an alien race who controls part of the Galaxy and who lived in hidden underground cities. The players mission is to explore and fight against non Tablin and to establish political contacts with the Tablins.
There are no more hierarchy level and no more different spaceships as in VII Legio: each player is a Proconsul Specialis and he owns a Gladiator Spaceship. The Spaceship equipment is bought using mission points. The hyperspace travel becomes possible but the arrival place is inaccurate.
The Game overview:
Art director: Massimo Petrini - Ideazione: Marco Donadoni - Grafica: Nicoletta Pellegrata
Illustrazione Alieni: Silvio Cadelo - Illustrazione Componenti: Massimo Petrini
Testers: Claudio Villani, Mauro Lubrano, Fulvia Battana, Matteo Rosa, Andrea Mannucci
Antonio Toffoletto, Francesco Del Forno, Massimo Amati, Luigi Garlaschelli
Traduzione Francese: Edith Bayle - Traduzione Inglese: Susan Krof - Traduzione Tedesco: Christina Reichelt
The game was presented in Jeux et Stratégie n°20 (April-May 1983) near the announcement of the first Donjons & Dragons in French.
Tablin on Boardgamegeek
The material aspect of Magikon is far beyond the one of VII Legio. VII Legio is luxurious, Magikon is minimalist: the box looks empty: 1 rulebook of 14 pages, 1 encounter guide of 14 pages, 1 game master screen and 3 sets of sheets (player sheet, magic composition sheet, maps). International Team clearly tried to produce a cheap game (150F - around 15 £ or 30$, 50% less than VII Legio). However, the rules are not to much simplified and each page is well filled. These rules give a generic direction and the game master may adapt them.
The game master is of course the Great Master of the Shadow. He animates the game, prepare the map and the magic spell distribution. He arbitrates results of combats, discovering etc. Each player is a Magician Knight with a good or evil orientation. By magic, he can also become an animal. He will explore the roads around the castle and find "risks", village and magic creatures. The player progress is build from experience points and a die throw that allows him to elevate in an upper level of the castle, that corresponds to the experience level of the player. The discovery of the 12 possible magic spell is also progressive.
The map is of course hidden. It is made of a network of roads around the castle. The GMS put 30 magic points at least distant one from the other of 4 squares, 20 village distant of 5 squares, 20 "risks" distant of 5 squares. At the beginning of the game, the players are moving on a horse or a donkey, with a movement potential of 10 (or 7) squares. There are 10 different kind of "risk": tree fall, crack, ford etc. When not successful, the player may be wounded or lose his horse. In each village, it's sometime possible to meet a simple citizen, a bonesetter (physician like), a blacksmith (who provides horses or donkeys), an innkeeper. The different magic creatures are described by 3 chapters: the background, the attitude (hostile or friendly), the gift (what they can give to the player).
The game overview:
Magikon is a game for 3 to 7 players from 12 years on.
Time of Game: from 1 to 4 hours
Art director: Massimo Petrini - Ideazione: Marco Donadoni - Grafica: Nicoletta Pellegrata - Illustrazione: Mauro Moretti
Sviluppo: Roberto Bonsi - Testers: Massimo Amati, Francesco Del Forno, Luigi Garlaschelli, Mauro Lubrano,
Andrea Mannucci, Matteo Rosa, Antonio Toffoletto, Claudio Villani.
The game was mainly presented in Jeux et Stratégie n°26 (April-May 1984)
Magikon on Wikipedia Italy
Magikon on Drosi.de
Magikon on grottadimerlino
I did not find any information on Magikon illustrator "Mauro Moretti". It's clearly an usual name with more than 10000 answers on google. Mauro Moretti also illustrated Mafia (International Team) and Alesia (Jeux Descartes): 3 very different graphic styles.
Silvio Cadelo was actor, illustrator and cartoonist. His artistic progress is well described in a French book called "Cadelo - Décollages". I have the book edited by Dargaud in 1986 (with the frog). But there is also a more recent one edited by Casterman. This book is easy to find and he espacially includes a long part on the monster serie from the book "Introduzione alla zoologia Fantastica" and from VII Legio and Tablin. The art of Cadelo is various, as we can see in the book or in the 3 following pictures - you can click on each picture for a better quality.
About science fiction monsters from the beginning of the 80s, of course, the master is the Swiss designer and illustrator H.R. Giger who created the monster and the background of the movie "Alien" and won an Oscar. If you have the opportunity to go to Swiss, in gruyeres, you can visit his museum. You can also visit his web sites: www.hrgiger.com and www.giger.com. Alien followed a collaboration between Giger and Alejandro Jodorowsky on a movie project for Dune that did not succeed. On this subject, there are several sites including Jodorowsky's Dune, The movie you will never see and a Giger interview. Later, Alejandro Jodorowsky will also become a cartoonist.
Some price (2004-2006):
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