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The game Idro is a fantastic wargame on a very unusual subject: combats between submarine people people. The mermaids and the tritons revolt against Krosts (giant lobsters with a human head). It's a game for 2 or 3 players. The submarine environment is dangerous and some wandering animals, the octopuses are attacking the players when they are in an ocean trench. the goal of the game is also unusual because one player have to conquer the main city and one temple in an ocean trench. The illustration The illustration, where a Triton attacks a Krost, is signed by Enea Riboldi "Enea79". Opening of the box The box contains the rules, the counters, a combat resolution table, a calendar and morale table, a "secret army" table, 2 dice. The map The map represents the Moog see, with the Krosts city in the middle. The dark blue area are deep sea. In each of the three ocean trench is a temple. The red spots are paralyzing sea anemones and the green areas are submarine forests. No Krost counters other than headquarters, guards and animals can enter a town. The counters My counter sheet has a small printing problem: a gap between black strokes and colours: Another scan is available here: recto verso The rules The rulebook contains 16 pages in 4 languages (Italian, English, German and French) The game background is fantastic but globally, movements and combats are similar to other wargames. The rule specificities are the following: - The Mermaids and Tritons armies are made of 4 to 15 counters. Each army is represented by a single counter (with a letter on it) until they are at less then 7 hexagons of an enemy. - the game includes unusual weapons: paralyzing net, water canon, poison canon. - The Krosts army includes dolphins, for a faster movement and sharks for combat. - Each ocean trench contains a maximum of 3 octopuses, that appears randomly: a die throw of 4 5 or 6 for each counter in the ocean trench. When the octopus survive, it moves automatically to the nearest counter. - The logon is a special octopus that appears after the first earthquake from an hexagon near one of the 3 island (indicated by 2 dice numbers) The victory is achieved for the mermaids and the tritons when they have one counter on the city temple and one on a secondary temple, in an ocean trench. The advanced rules give a little bit of complexity: - the changing currents influence the movement. - The 2 counter side are used: the clearest side indicates surface trim and the dark one depth trim. It gives a 3rd dimension to the game. - invocation of the gods that give some bonus during 2 turns. The price: This game is rare. It was fast retired from the catalogue, probably due to a lack of success.
IDRO overview reference: W110 A game for 2 to 3 players from 15 years on. Time of game: 4 hours Difficulty: 4 (hard) Date: 1980 Remark: on the box, it is not easy to see the exact number of player, and the game duration in Germany is from 1 to 8 hours : Links: Idro on la caverne Idro on boardgamegeek Idro on Trictrac Idro on Isimulacrum Idro on Bqsfgame (Japon) Le peuple de la mer in one of the virtual exhibitions of the national french library: La Mer, terreur et fascination with several images and videos) This exhibition on the sea is in French. But on the French national library site http://expositions.bnf.fr/ , there are also several beautiful exhibitions in English. |
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