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Kroll & Prumni was the first wargame published by International Team. The superb red illustration was attractive. And it was impossible to miss this unusually large box in the specialized shops. When open, the map and the counters were beautiful.
This is a simple and efficient game. It's a wargame but also a space exploration game: each player has to colonize small planets using unarmed transport spaceships. this game will be later Cpublished by Eurogames under the name Colonisator.
The illustration represents a Prumni fighter coming near a Kroll cruiser. As a remark, the counter representation is slightly different from the one on the illustration. It is not signed but the illustrator is probably Enea Riboldi because the graphic style is very similar to the puzzle science fiction delta (texts, colours, characters on the game counter sheets).
Opening of the box
The box contains the map, the counters, 2 cardboard wheels, the rules and 1 die.
The wheels are in fact not practical and are often damaged. These wheels are also used as calendar: on my game, this area was damaged due to repetitive use of lead pencils and rubbers.
The first boxes were sold with a small green plastic tray.
The map represents a space sector, where we can see:
- The base planets, from which the spacecrafts depart
- impassable asteroids belts
- small planets to be colonized
The 3 colours are important. Each game turn is associated with one "active" colour. The planets and asteroids that are not from this colour are ignored during the turn (they disappear because these are moving objects and they are far away). If a spacecraft is on an asteroid or planet hexagone when it reappears, this spacecraft is destroyed.
Some counters are only moving straight forward. They are reoriented only in the end of each turn. During the next turn, they will start their movement from this position.
the English rules of Colonisator (Kroll & Prumni from Eurogames)
The transformation kit from Kroll&Prumni to Colonisator (French)
The rulebook includes 14 pages in 4 languages (Italian, English, German, French).
The goal of the game is to colonize the biggest number of small planets in 30 game turns. Each base on a planet gives 4 points. But 1 point is removed for each damage it received. The number of spaceship losts do not influence the victory.
At the beginning of the game, the spaceships are on the base planet. The mobile space bases are in orbiter of the base planet.
Le game concept is very simple:
- entry in the game (only one of the 4 following choices)
* 1 transport spaceship
* 1 cruiser
* 3 fighters (or less)
* no counter
- movements with combats using missile throw at any step of the movement
It is also possible to move using hyperspace: The counter disappear during this turn and will appear in any empty hex during any of the following turns. But to do such jump, there are 2 conditions: first, no damage on the spaceship. Secondly, in front of the spaceship, a free line of hexagon up to the limit of the maximum movement factor. A way to prevent hyperspace jump is to fire a missile in an empty hexagon on the way to the jump. The explosion counter blocks the hyperspace jump.
Each counter, spaceship or base, can support 4 successful missile fire. At the first shot, the counter can not enter in hyperspace anymore. At the 2nd, 3rd and 4th shot, it will lose one point of efficiency factor. He is destroyed at the 5th shot. The counters may be repaired on a mobile base (one shot repaired for each game turn on the base).
Some price (2004-2006):
Kroll & Prumni overview
Game for adults from 15 years on
Number of players: 2
Time of game: from 2 to 4 hours
Difficulty: 2 (easy)
Kroll & Prumni on boardgamegeek
Kroll & Prumni onr Tric-Trac
Kroll & Prumni (images) on the Spaceship board game list from Joe Hartley
Kroll & Prumni (text) on the Spaceship board game list from Joe Hartley
Kroll & Prumni for 25 euros as second hand game by Starplayer
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