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Another site on this game
This game is also presented in the French site "le site du club de Stratégie de Moissy Cramayel" with The rules, very detailed (in French) The game overview The game Zargo's Lords is the mythic wargame of International Team. It was a major impact at that time. Many beginners (included me) discovered the wargame with this simple game. This game gave me the idea to to do this site: in 2003, I tried without success to find a detailed inventory of the counters to rebuild an incomplete game. It also take me a longer time to have a scan of the unpunched counters (thank you Pedro !). This is a very unusual game, and probably the best fantastic wargame ever published. It is very simple to learn. It can also be played by 4 players and this is one of the major interest of this game. There are of course several flaws including some imbalance (monks and dragons are very strong) but if you have the opportunity to play this game with 3 other people, do it. This game had a lot of success and was followed by an extension : Zargo's Lords 2. The people name was also reused in the game Zargos from Eurogames. Zargos is not exactly a wargame, it's mainly a territory conquest game (enhanced risk) . The illustration The illustration is signed Enea Riboldi, 1978. 2 different box have been produced: this one was the first. The other was yellow to be seen here. Opening of the box The box includes the map (good quality, glossy), 247 counters (even if it is written 240 in the rulebook), 4 cards to chose its people randomly, 2 wheels for combat resolutions, the rules and 2 dice. The wheels are in fact not practical and are often damaged. In Zargo's Lords 2, they are replaced by a simple table. The map The map represents the 4 continents of Zargo's world (one per player). This is a planet and the edges are connected together. The counters Here is a scan of the unpunched counters, needed to rebuild the missing counters and to check that the game is complete. Each people is different and each counter has its own characteristics. It's in fact a mixture of what is available in different kind of wargames: you will easily recognize artillery, paratroopers, aircrafts, tanks, cavalry, bowmen and of course infantry. So for instance the knights against the winged is like tanks against aircrafts. The rules The rules in french on le site du club de Stratégie de Moissy Cramayel The rules in Italian on www.grognard.org The rules include 20 pages in 4 languages (Italian, English, German, French). The object of the game is to conquer the highest number of towns in 25 turns. The placement is free for the armies and the cities, inside its own continent. On each town are placed a maximum of 4 hidden counters. The other counters are visible. The game concept is very simple: - the player propose new possible alliances - movements - fire (arrows, flame or visions) - combats The rules and game tables improved by Pascal Arcade - in French only Some price (2004-2006): This game is easy to find, even if the price are usually above 40 euros.
Zargo's Lords overview reference: W103 Age: from 15 years on Game for 2/4 players Time of game: 2-4 hours Difficulty 3 (little difficulty) Date: 1979 Links: Zargo's Lords on le site du club de Stratégie de Moissy Cramayel Zargo's Lords on boardgamegeek Zargo's Lords in LA CAVERNE Zargo's Lords on Tric-Trac Zargo's Lords on ingame.com (italie) Zargo's Lords in La Tana dei Goblin(italie) |
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